![]() Take, for example, the feat that makes it so that enemies who are unaware of you don't realize that they've been shrouded. Plus, the mechanics of 4e are designed around group battles. ![]() No one wants to sit back and watch the assassin go on a solo mission. But in an actual D&D game, I see this situation happening almost never. Which is good, because that's what an assassin should be able to do. But at the same time, they are pretty much ONLY useful in a solo situation where the assassin is attempting to sneak into a building by himself, take out the guards along the way and kill someone then sneak out. Plus, a lot of their utilities are very useful in a purely role playing situation.which is kind of cool. You do get to use bigger weapons with your attacks.but at the same time there's a lot of role playing reasons to use small weapons(you can conceal them for one.kind of useful as an assassin). Your extra damage is smaller than Rogues. ![]() I'm actually a little concerned that the class doesn't appear to output that much damage either. Which is an alright reason.īut they have a lot of abilities that don't actually make you invisible, just give you combat advantage.
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